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Tuesday, May 1, 2007

Silkroad Europe Rogue Skills (Translation)

ROGUE GENERAL MASTERY R1C1: Stealth Extension Skill form : Passive Skill attribute : Buff Use Weapon : All weapon or empty hand Effect: It increases Stealth continous time. L1- Continuity hour 12 second continuity L4- Continuity hour 48 second continuity R2C1: Scorn Skill form : Active Skill attribute : Buff Use Weapon : Dagger, Cross Bow Effect: L1- Continuous hour 3 second L2- Continuous hour 4.5 second Note: It has a lock action on a target only useable on a player, not a monster. It prevents the opponet from targetting anyone else, but you for 4 seconds or so. It’s like a tank skill, focusing dmg on yourself, but its more of a clown skill to confuse the enemy and prevent them from attacking anyone. R2C2: Stealth Skill form : Active Skill attribute : Buff Use Weapon : Dagger, Cross Bow Effect: Make you invisible, but speed of travel diminish. L1- Continuous hour 60 second, stealth 3 grade L4- Continuous hour 60 second, stealth 6 grade R2C3: De-stealth Skill form : Active Skill attribute : Buff Use Weapon : Dagger, Cross Bow Effect: L1- Continuous hour 60 second, circumference scope radius 10.0m, stealth discovery 3 grade L4- Continuous hour 60 second, circumference scope radius 10.0m, stealth discovery 6 grade Note: This skill can be used to detect stealth character and also invisible fire trap. R2C4: Tag Point Skill form : Active e Skill attribute : Buff Use Weapon : Dagger, Cross Bow Effect: Mark and track an enemy. The location of a tracked enemy can be seen in the map within the specified time and distance. L1- Continuous hour 900 second, connection distance 1000m, connection modification 1 L3-Continuous hour 900 second, connection distance 1600m, connection modification 1 R2C5: Mass Scorn Skill form : Active Skill attribute : Buff Use Weapon : Dagger, Cross Bow Effect: L1- Continuous hour 4 second, front scope radius 10.0m (the object 3) Note: Does the same thing as Scorn, but prevents up to 3 people in a 10.0m radius from attacking anyone else but you. Basically they cant click on anything else for 4 seconds. Useful for protecting people or I don’t know maybe stopping their attacks when there about to hit someone other than you. The skill looks like a golden lock above the targeted foes head. R3C1 Skill form : Active Skill attribute : Buff Use Weapon : Dagger, Cross Bow Effect: L1- Continuous hour 6.0 second, poison probability 20% (effect 48 ) L6- Continuous hour 6.0 second, poison probability 20% (effect 128 ) Note: This is kinda like a poison imbue, but with no damage boost. R3C2 Skill form : Active Skill attribute : Buff Use Weapon : Dagger, Cross Bow Effect: L1- Continuous hour 1800 second, circumference scope radius 25.0m (target 8 ), poison status error decrease (effect 38 ), poison status probability 50% decrease (3 grade) L4- Continuous hour 1800 second, circumference scope radius 25.0m (target 8 ), poison status error decrease (effect 68 ), poison status probability 50% decrease (6 grade) Note: Poison resist buff to party members. R3C3: Poison Field Skill form : Active Skill attribute : Long distance-physical Use Weapon : Dagger, Cross Bow Effect: L1-Circumference scope radius 6.0m (target 5), poison probability 80% (effect 92) L3- Circumference scope radius 6.0m (target 5), poison probability 80% (effect 132) Note: Mass poison with no damage. R3C4: Poison Trap Skill form : Active Skill attribute : Buff Use Weapon : Dagger, Cross Bow Effect: Set up a poison trap on the ground and affect whoever in the area specified. L1- Continuous hour 30 second, circumference scope radius 10.0m (target 5), poison probability 80% (effect 108 ) L2- Continuous hour 30 second, circumference scope radius 10.0m (target 5), poison probability 80% (effect 128 ) Note: this guy sure pack with tones of poison. R4C1 Skill form : Active Skill attribute : Buff Use Weapon : Dagger, Cross Bow Effect: L1- Essence production (it drove possibly, su to sprout, level 20) of the dead person L5- Essence production (it drove possibly, su to sprout, level 60) of the dead person Note: Make "mask" from monsters...If u killed monster fast press the this skill... at the Inventory u will get a "MASK" ... u can click it right mouse button then u will look the same like a monster (and fight like him) for 13 minutes (or maybe 14 minutes) R4C2 : Duplicate Skill form : Active Skill attribute : Buff Use Weapon : Dagger, Cross Bow Effect: Catch a monster and summon it as a pet. Can only catch a monster up to your own level. L1- Continuous hour 900 second, maximum transformation possible level 60 L2- Continuous hour 900 second, maximum transformation possible level 80 CROSS BOW MASTERY R5C1: Cross Bow Power Up Skill form : Passive Skill attribute : Buff Use Weapon : All weapon or empty hand Effect: Increase the damage done by cross bow skills. L1- Physical attack power 4% increases L15- Physical attack power 60% increases R5C2: Wide Sight Skill form : Passive Skill attribute : Buff Use Weapon : All weapon or empty hand Effect: Increase the range of crossbow skills L1- Range 1.0m increase L3- Range 3.0m increase R5C3 Skill form : Passive Skill attribute : Buff Use Weapon : Cross Bow Effect: Decrease the damage from long range physical attack. L1-Physical damage 3% absorption L5- Physical damage 8% absorption R5C4: Cross Bow Extreme Skill form : Active Skill attribute : Buff Use Weapon : Cross Bow Effect: L1-Continous time 900 second, Damage 75% increase, physical attack power 18 increase, maximum HP 50% decrease, and maximum physical defence strength 40% decrease. L7- time 900 second, Damge 75% increase, physical attack power 88 increase, maximum HP 50% decrease, and maximum physical defence strength 40% decrease. Note: Up to 75% damage increase, but lower 50% max Hp and physical defence. Best used together with stealth. Imagine sniping someone from far, and killing him before he even knows what hit him. R6C1: Power Shot Skill form : Active Skill attribute : Long distance-physical Use Weapon : Cross Bow Effect: L1- Physical attack power 20~24 (+266%), Down-attack Damage 50% increases and Knock-back probabilities 35% L11- Physical attack power 202~246 (+266%), Down-attack Damage 50% increases and Knock-back probabilities 35% Note. Yes, crossbow now can attack KD target. R6C2 Skill form : Active Skill attribute : Long distance-physical Use Weapon : Cross Bow Effect: L1- Physical attack power 34~42 (+51%), range 15.0m increase L12- Physical attack power 294~359 (+51%), range 15.0m increase R6C3: Long Shot Skill form : Active Skill attribute : Long distance-physical Use Weapon : Cross Bow Effect: L1- Physical attack power 66~81 (+319%), range 7.0m increase L11- Physical attack power 364~445 (+319%), range 7.0m increase R6C4: Press Shot Skill form : Active Skill attribute : Long distance-physical Use Weapon : Cross Bow Effect: L1- Physical attack power 172~210 (+215%), Knock-down 50% (lv 40) L6- Physical attack power 364~445 (+215%), Knock-down 50% (lv 60) Note: This is shocking. Crossbow got knock-down skills too!!! Imagine yourself keep getting Knock-downed from far by this guy.. It will be rather hard to get close to him at all. This is scary. R6C5: Extend Shot Skill form : Active Skill attribute : Long distance-physical Use Weapon : Cross Bow Effect: L1- Physical attack power 254~310 (+175%), Knock-back probabilities 35% (1 time), successive shots 2 times, Down-attack damage 50% increase L3- Physical attack power 339~414 (+175%), Knock-back probabilities 35% (1 time), successive shots 2 times, Down-attack damage 50% increase R6C6 Skill form : Active Skill attribute : Long distance-physical Use Weapon : Cross Bow Effect: L1- Physical attack power 364~445 (+51%), range 15.0m increase, front scope radius 10.0m (the object 3) DAGGER MASTERY R7C1 : Dagger Power Up Skill form : Passive Skill attribute : Buff Use Weapon : All weapon or empty hand Effect: Increase the damage done by dagger skills. L1- Physical attack power 4% increases L15- Physical attack power 60% increases R7C2 Skill form : Passive Skill attribute : Buff Use Weapon : All weapon or empty hand Effect: Increase hit rate when dagger skills are used. L1- Hit rate 9 increases L6- Hit rate 27 increases R7C3: Poison Power Up Skill form : Passive Skill attribute : Buff Use Weapon : All weapon or empty hand Effect: Only apply when poision skills and with dagger equiped, are used. L1- Poison damage 19 increase and poison effect 30 increase L5- Poison damage 107 increase and poison effect 70 increase R7C4 Skill form : Passive Skill attribute : Buff Use Weapon : All weapon or empty hand Effect: Increase the continuous hour of poison effect. Only apply when poision skills and with dagger equiped, are used. L1- Continuity hour 1.0 second increase L3- Continuity hour 2.0 second increase Note: More poison effect boost. R7C5: Stealth Dagger Skill form : Passive Skill attribute : Buff Use Weapon : All weapon or empty hand Effect: This effect only applies when in stealth mode. Increase the attack power of dagger. L1- Physical attack power 62 increases L6- Physical attack power 202 increases R7C6: Quick Step Skill form : Passive Skill attribute : Buff Use Weapon : All weapon or empty hand Effect: Only apply in stealth mode and with dagger equiped. L1- Speed of travel 10% increase L2- Speed of travel 20% increase R7C7 Skill form : Active Skill attribute : Buff Use Weapon : Dagger Effect: L1- Continuous hour 900 second, Damage 75% increase, physical attack power 18 increase, maximum physical defensive strength 75% decrease and maximum magical defensive strength 75% decrease L7- Continuous hour 900 second, Damage 75% increase, physical attack power 88 increase, maximum physical defensive strength 75% decrease and maximum magical defensive strength 75% decrease Note: Up to 75% damage increase, but at the cost of 75% decrease in magical and physical defence. I think this should be used with stealth. Imagine sneaking up to someone and kill him in a few hit before he even reacts. R8C1: Spinning Skill form : Active Skill attribute : Short distance-physical Use Weapon : Dagger Effect: L1- Physical attack power 20~24 (+87%) L15- Physical attack power 364~445 (+87%) R8C2 Skill form : Active Skill attribute : Short distance-physical Use Weapon : Dagger Effect: L1- Physical attack power 34~42 (+87%), Down-attack damage 50% increase and hemorrhage 87 grade (probability 50% and 30.0 seconds) L12- Physical attack power 294~359 (+87%), Down-attack damage 50% increase and hemorrhage 87 grade (probability 50% and 30.0 seconds) Note: Rogue seems to have hemorrhage (severe bleeding? Burn-like effect?) effect like warrior. R8C3: Scud Skill form : Active Skill attribute : Buff Use Weapon : Dagger Effect: L1-Continous hour 15 second, speed of travel 40% increase L6-Continous hour 15 second, speed of travel 90% increase Note: Up to 90% speed increase! but for 15 seconds only.. R8C4 Skill form : Active Skill attribute : Short distance-physical Use Weapon : Dagger Effect: L1- Physical attack power 66~81 (+173%), stun 2 grade (probability 30% and 5.0 seconds) L11- Physical attack power 364~445 (+173%), stun 6 grade (probability 30% and 5.0 seconds) R8C5 Skill form : Active Skill attribute : Short distance-physical Use Weapon : Dagger Effect: L1- Physical attack power 172~210 (+122%), blunting 4 grade (probability 10% 3 times, 20.0 seconds), successive shots 3 times L6- Physical attack power 364~445 (+122%), blunting 6 grade (probability 10% 3 times, 20.0 seconds), successive shots 3 times Note: Rogue seems to have blunting (reduce the sharpness of your weapon? Decrease damage? ) effect like warrior too. R8C6 Skill form : Active Skill attribute : Short distance-physical Use Weapon : Dagger Effect: Consume 10% of HP. Cannot be used if HP is below 10%. L1- Physical attack power 172~210 (+390%), hemorrhage 4 grade (probability 30% and 30.0 seconds) and stun 4 grade (probability 10% and 10.0 seconds) L6- Physical attack power 364~445 (+390%), hemorrhage 6 grade (probability 30% and 30.0 seconds) and stun 6 grade (probability 10% and 10.0 seconds) R8C7 Skill form : Active Skill attribute : Short distance-physical Use Weapon : Dagger Effect: L1- Physical attack power 364~445 (+115%), Down-attack damage 50% increase and hemorrhage 6 grade (probability 20% 3 times, 30.0 seconds), successive shots 3 times